PvP Changes next Patch

  • Filed In: News
    • Currently 2.80376679130314 / 5

Just recently, a player has posted about the current PvP issues happening throughout the mirror matchup game. Kapeselus, an EU Community Manager, talks about future changes that may be taking place to balance this issue out.

Hello to you, Protoss players. I am coming with a gift of information that some of you may find interesting!

We have been looking into the 4gate issue and our designers have played with a lot of different fixes and changes, even those that were not strictly numbers related. While strong, 4gate is a lesser problem in other matchups, but we recognize that PvP is a different story.

Just throwing a nerf bat at warpgates would make protoss weak in early game. This is why we are currently looking at increasing warpgate research time, while at the same time compensating for it with reducing build time of protoss tier 1-1.5 units (though build times reduced only for gateways, cooldowns will stay the same for warpgates). This is an example of a fix you may see, but our developers plan to explore further options, before the patch officially hits.

We will address 4gate in the next patch.

Source

Comments

  • #1

    I don't understand the "Problem". When you play PvP both players 4 gate, what's the issue? The idea of changing the build time for all the units (sic) has such an impact on the race overall and every matchup, it seems like too much to solve a problem that doesn't exist.

     

  • #2

    This is probably due to how Blizzard views how a Sports game should be.

    In http://www.gamasutra.com/view/news/34075/Interview_Making_The_Fun_Meant_Taking_Out_The_Fun_In_StarCraft_II.php

    Browder says "The reality is that the game is trying to be easy to learn, impossible to master."

    This is probably why they want to fix 4 warp gate in PvP.  If 4 warp gate becomes the only build for PvP then it would be possible to "Master" a PvP matchup by shaving seconds off of your 4 warp gate builds.

    That being said I don't know why they don't look at ZvZ.  Even with new build styles ZvZ still ends up being obseanly short unless both players are aiming for a long game.

  • To post a comment, please login or register a new account.
Login toCurse

Don't have an account?Create One