Replay Details
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- Protoss
- LiquidNazgul
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- Zerg
- Heosat
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- Terran
- LiquidTLO
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- Protoss
- LiquidHuK
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- Terran
- LiquidJinro
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- Protoss
- LiquidTyler
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- Protoss
- Mug
Epic FFA between pros hosted by Team Liquid (Mug is actualy LiquidRet)
- 2310 Downloads
- 5 Comments
| LiquidNazgul |
| Heosat |
| LiquidTLO |
| LiquidHuK |
| LiquidJinro |
| LiquidTyler |
| Mug |
-
- dark blue
- Economy
-
- blue
- Barracks
- Gateway
- Hatchery
-
- green
- Factory
- Robotics Bay
- Lair
-
- orange
- Starport
- Hive
- Stargate
| vs |
| Action | Time | Action |
|---|
| vs |
| vs |
Game Details
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- North America
Map: Toxic Slums
Game Type: FFA
Game Length: 1 hrs 12 mins
Game Version: 1.16561
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Game Speed: Faster
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Uploaded: 12/28/2010 10:11:14 PM
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Uploaded By: TaizR
Strategies
- High Templar (LiquidNazgul)
- Early Expand (Heosat)
- Infestor (Heosat)
- Roach (Heosat)
- Raven (LiquidTLO)
- Carrier (LiquidHuK)
- Stalker (Mug)
More Replays from TaizR
- No results were found.
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- Silver vs. LiquidHuK
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- Silver vs. LiquidHuK
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- Uploaded: 8/4/2010 12:48:54 PM
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- Silver vs. LiquidHuK
-
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Comments
epic to say the least... it crashed my sc2.exe lol
I saw this match when husky casted it and now im gonna watch the actual replay..This should be good!! :D
Omg, GG^^
unfortuneatly i cannot view at this time. i have to go to bed (wtf its summer vacation!). however the beginning craked me up (watched first 10 minutes.
The one thing that this replay/game makes absolutely no use of which could have really come in handy, is sentry hallucinations. One of the players had some vulnerable carriers running around, but if he'd hallucinated up 20 some void rays to accompany them, they would've been unstoppable. Or they could have been used to hallucinate up a bunch of phoenixes since it was a big FFA and the player hadn't really explored much with observers. He was needing his vespene gas for carriers but he could've spared some for sentries without wasting 75 gas on an observer in order to scout out the map. my main point is that hallucinations could've been used extremely effectively in this game but they were completely neglected. When one of the players was going up against the carrier fleet with his stalkers, he could have nearly doubled his stalker count so that the carrier player would have backed the hell off. At least he could have sent some of the hallucinated stalkers out to take all the real damage. hallucinations especially in the mid to late game are priceless. there's the fear factor (zomg so many units!!11!) and then there's the damage absorption factor, and then its always nice to have a few sentries around in case of an emergency anyway to pop up a force field or two in the right spot to help your own carriers stop the bad guys from running away. sentries, sentries, sentries.